GAMEPLAY:
Spaicy's video game will be a 2D adventure platform.
​
Its main characteristic will be that Spaicy must use different elements (water, fire and electricity) to overcome different obstacles. The game will be a platformer with boss battles at the end of each stage.
​
STORY:
Spaicy and her friends will have to recover the energy of the planet Snoworld, fighting against the bosses of Fibell Luxbell empire.
SOFTWARES:
The game is currently being developed in Unity and animations are being made in Clip Studio Paint. and Adobe Animate.
GAME SCREENSHOTS:





THE STORY BEHIND THIS GAME:
​
Ever since I was a kid, I dreamed of making a video game. Since I’ve always focused solely on art, I depended on others to handle the programming side, which delayed the project for several years.
Even so, this is a project made with a lot of love during our free time, together with Mark Moon, the programmer. It’s a dream we’ve carried in our minds for years, and we finally managed to bring it to life through this demo.
It might not be the most incredible project in the world, but being able to make it happen truly makes me happy.
​
The biggest inspirations for this game's mechanics are:
Mega Man X, Kirby, and Castlevania.
​
OLDER VERSIONS
This was our first beta of the game, made back in 2020. At the time, we were just starting to learn how to create a video game. It was quite a challenge to build Spaicy’s mechanics and animations, but it taught us a lot and helped shape the game’s future development.
Years later, the project was put on hold due to external factors, but we eventually decided to bring it back with a brand-new look.​